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I have never been able to get into RPGs that are centred around combat. but something like this could be my jam

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It occurs to me that people concerned with these questions don't get to do all that much about it in classic fantasy settings. Sure there's injustice abound that we can overcome, but I wonder if it'd be fun to go all-out cliché elf and make agricultural change happen. Causing real change not just one adventure at a time would be a cool campaign!

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An excellent way to change play in a ttrpg campaign to avoid being simple "murder hobos", "chosen ones", or "god killers" forays. What the zine presents would also work for cozy ttrpg sessions and some solo games as well. A very versatile presentation.