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EVERY YOUNG WIZARD needs a place to start. This micro-RPG gives a structure for players to control characters who want to use their new magic powers to get (into and) out of trouble. Magic works by changing one or more properties of the item/creature targeted; players need to be creative and describe the change they are intending.

This guidebook seeks to provide a simple framework to construct a wide array of spells from four simple parts (range, target, duration, and change). Each part has an associated cost based on its power or complexity, and the total spell cost is the sum of the costs for each part. Players have a limited pool of points to spend on spell costs and expensive spells can have unfortunate side-effects.

Note to DMs of other systems, please feel free to incorporate the points-based magic system (primarily found on pages 4-6) into your own games. Alter costs to reflect your setting and provide available points to players’ characters as you see fit.

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Click download now to get access to the following files:

WelcometoWizardtown LETTER.pdf 821 kB
WelcometoWizardtown BOOKLET.pdf 454 kB

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