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Portal Punk is a bigger project for me.  I feel like it still needs work, but is big enough, and potentially interesting enough, to release to the itch.io public.  Below is a description of the setting and the basics of the system.  I'll still continue to develop it in the background, but I feel it is ready for some time in the wild.  Let me know what you think.  Any ideas or improvements or inconsistencies or feedback on awkwardness are welcome in the comments.
 

Welcome to the setting

This world is a planet connect by countless portals and which holds countless mysteries.

Anything can be found here. There are people and creatures and monsters and gods living here from multiple dimensions while others are just moving through.

People have brought their goods and their knowledge with them. The basis for one people’s technology, is another culture’s magic, is another people’s source of life. This diversity is staggering to newcomers, but considered everyday for locals and elder beings.

Welcome to the system

I hope you find some fun tools to develop your world and co-create a story. Some of my design goals were to make a fun and open-world TTRPG with some of the complexity and inter-relatedness of Pathfinder 2nd Edition with the play-ability of Tiny Dungeon. I also wanted to explore a futuristic, multi-planar setting were anything was possible, and dragons co-existed with mecha and fungal-folk and crystal gods, and powerful bionic demons, similar to Rifts or Planscape.

Building Blocks - In order to account for the wide variety this system references two building blocks; [Materials], what the world is made of, and [Powers], which makes it go. I hope that having twenty of each allows for enough strangeness while at the same time capturing the familiar. These building blocks are the basis for the technologies, items, magics, life-forms, and people of the world and they originate from multiple planets and dimensions.

Tags - This system uses square brackets [ ] around words to denote that they are tags. Tags are used to cross reference different rules. For example, all attacks will have the [attack] tag, this means that it follow the general rules for attacks and can be modified by rules/feats/items/spells that affect attacks.

Rolls - In order to determine success in this system, roll a twenty-sided-die 1D20 and try to meet or beat a target number based on the difficulty of the task. There are only three possible target numbers (5,10,15) and bonuses can be applied to the roll. There are four levels of success in the game (critical success, success, failure, and critical failure).

Hearts - This system uses hearts to measure the amount of stuff your character can endure. It’s like Hit Points in other systems, but covers more situations than the toughness of your body.

Combat - Combat can be used in a abstract manner to adjudicate a contest between two groups. The groups need to determine the stakes before combat begins. Zero hearts (0) does not mean death, at 0 the character is out of combat.

Actions - During a character’s turn in combat they have two action points ◊ to spend.

Specific and general rules - Like in many other games a more specific rule alters and overrides a more general rule.



I hope the worlds in your head that you want to play find some expression in this game. 


File Versions: 

Print-Friendly has no yellow background 

BOOKLET has all the pages ready to print out, staple, and fold in half - select double-sided, short-side flip.

BIG FONT has a bigger sized font - the same 24 pages of content appears over 32 pages.
 

Updated 12 days ago
Published 27 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorFUNONEGames
TagsOpen World, Print & Play, rules-lite, Sci-fi, Tabletop role-playing game

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Click download now to get access to the following files:

Portal Punk Playtest.pdf 2.3 MB
Portal Punk Playtest BOOKLET.pdf 3.4 MB
Portal Punk Playtest Print-friendly.pdf 2.2 MB
Portal Punk Playtest Print-friendly BOOKLET BIG FONT.pdf 3 MB

Development log

Comments

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I like the game's concept, especially the 'tags' mechanics. The art style is great, though i think the layout could be improved.  Great project.

Love the concept, simplicity and all the tables. I don't see info on how many players is suggested or how to balance, but i'm hype to test it out solo. The art is great and vibe is charming

Only thing I would suggest changing: The booklet font is too small for A4 printing. A larger font overall (but especially for any printables) would make playtesting a lot easier

Thanks for this feedback!

I have included a booklet format file with bigger font.  I tried to clean up the new spacing over an additional 8 pages- I hope it isn't too bad.

I have been on vacation, otherwise would have responded sooner.

I really love this game. It’s very well developed and has a very elegant system of tags and stats. I think it might have been helpful to distinguish between {powers} and [materials] in the way the tags were presented. The aesthetic is also very cute. Over all a very open and inviting system to play and build in.

(1 edit)

This is great!  

My current fix is to change all the [Power] tags to be Italicized i.e. [Digital] [Electrical] - they do stand out as different and still read as tags.

I have updated all the files to reflect this. 

This reminds me of Index Card RPG (That is a good thing). I really love the tags system I can see it resulting in a lot of really [Fun] items. It is really cool and I can't wait to see what comes next.

This looks super weird in a good way! Any chance of printer friendly version so I can digest it off line, please?

Great Idea - I mostly look at it printed out in booklet format so I included two new files - both with no yellow background and BOOKLET for folding in half. 

I hope it digests well.